Deadlands Classic : The Adventure Party
aptitude cheat sheet
academia -knowledge – (occult, history, philosphy etc…) soft sciences and such
animal wranglin' - mein - (bronco bustin', dog trainin') – opposed to animal's mein. tricks take 4-5 days to teach.
area knowledge – knowledge (specific region) - knowing the ins and outs and who's of an locale.
artillery – cognition – (cannon, gatling gun) – the placement and operation of heavy weaponry – aiming a gatling gun still requires a shootin'
arts – cognition – (sculpture, painting) – the creation of finer visual arts.
bluff – mein – tellin' lies opposed by scrutinize
bow – deftness – see Unique Firearms Cheat Sheet
climbin – nimbleness – success means climb at pace 2 +1 per raise
demolition - knowledge – how to handle and explosive material
disguise – knowlege – change your looks opposed by scrutinize.
dodge – nimbleness – see Combat Cheat Sheet – under vamoosin'
drivin' – nimbleness – (steam boat, steam wagon, ornithopter
etc) piloting mechanical convayance
faith – spirit – see Arcane Abilities Cheat Sheet
fightin' – nimbleness – (knife, sword, wrasslin') – see Combat Cheat Sheet
filchin – deftness – pickin' pockets and such; opposed by cognition
gamblin – smarts -
quick way – decide stakes – all involved roll against tn5, draw a card for each success and raise, high card gets the stakes.
long way – decide average stakes – The lowest total pays the highest total the difference times the stakes. The next lowest pays the second highest, and so on.
guts – spirit – see Combat Cheat Sheet
hexslingin' – see Arcane Abilities Cheat Sheet
horse ridin' – nimbleness – stayin on a horse -knowledge:horse ridin' can tell horse qualities, see animals
Language - knowledge – (specific language) - 1: basic understanding 2 -writing basic level
Leadership – mein -
used to avoid surprise: if your character is not surprised, you can roll leadership, every success + raise can remove the surprise affect from 1 character.
trade action cards: a tn5 leadership roll can allow 2 friendly characters to exchange action cards.
lockpickin' – deftness – vrs lock difficulty – each try is an additional -2 to roll, improvised lockpicks -2
mad science – knowledge – see Arcane Abilities Cheat Sheet
Medicine- knowledge – (general, surgery, veterinarian) – must have general before surgery.
each success per wound area reduces wound level by 1 if performed within the hour.
|light||5||general medicine to heal|
|heavy||7||general medicine to heal|
|serious||9||surgeon only to heal|
|critical||11||surgeon only to heal|
|maimed||13||only stop bleeding|
overawe -mein – see Combat Cheat Sheet
performin' – mein – (singin', actin') – earn 2d6$+1d6$ for each raise for a perfomance
persuasion – mein – vrs scrutinize
professional – knowledge - (law, military, photography, theology, politics) – social science type jobs
quick draw – quickness – see Combat Cheat Sheet
ridicule – smarts -vrs ridicule see Combat Cheat Sheet
ritual – see Arcane Abilities Cheat Sheet
Science – knowledge – (biology, engineering, etc) hard sciences , also see Arcane Abilities Cheat Sheet
scrutinize – cognition – used vrs bluff or persuasion – used to judge character
search – cognition – can be used vrs sneak, also for finding clues
scroungin' – smarts – findin' useful items, wheelin and dealin'
shootin' – deftness – see Combat Cheat Sheet
slight o' hand – deftness – used for quickdraw on small weapons or hiding hexes
deftness vrs search to ninja in
speed load - deftness – see Combat Cheat Sheet – also using it for gunplay
streetwise -smarts – gettin' illegal or immoral information
survival – smarts – (plains, mountains, etc…) – roll +raise provides food + water for 1 person 1 day.
swimmin' – nimbleness – pace is swimmin level, most folk can't swim
tale-tellin' – mein – ability to spread the word of your heroes
teamster – nimbleness - managing carts, carriages, buggies, animal driven vehicles.
throwin' – deftness – (balanced, unbalanced) – see Unique Firearms Cheat Sheet
Tinkerin' – smarts – see Arcane Abilities Cheat Sheet
Trackin – - followin' a trail
|rain since tracks||-4|
|rain before tracks made||+4|
|high traffic area||-4|
Trade – knowledge – (blacksmith, carpentry, seamanship) - like professional, but for hands on jobs